When designing an experience, it’s important to use intuitive hand gestures to fit the user’s character and theme. A realistic pair of hands to suiting a user’s virtual environment will make a user for more present and immersed in their experience. Hands are central to how we interact with the world and they should be our main tools in VR.
The SDK includes three 3D mesh hands. Below are some explanations and suggestions regarding when to use them in the links provided.
Below are the four hand prefabs included in this SDK including the stick hands: