Setup head band & Fingo Box
Attach fingo to headset
Thank you for purchasing Fingo and accessing our inside-out hand tracking. We are here to help you every step of the way. With Fingo, you now have access to the most precise, accurate, and efficient tracking algorithms that can power applications on smartphones, PC and AR/VR headsets. Fingo gives you the power of 26DOF hand tracking, while future updates will also bring inside-out 6 DOF position tracking using IR reflective markers. This document will walk you through the process of setting up your Fingo, help you understand the data Fingo generates, how to incorporate that data into projects and products, and how to integrate with SDKs from Unity3D, Java and C++. As we continuously improve and refine our core algorithms and SDK, we welcome your feedback and encourage you to stay current on updates we deploy. First things first, let’s go through the basic requirements, installation, and setup for your Fingo.
Hardware and Software Requirements¶
Fingo works with the following:
- Windows 7 x64 and later versions
- Android 4.4 (KitKat) and later
- Recommended Android Devices
- Samsung Galaxy S6
- Samsung Galaxy S7
- Samsung Galaxy S8
- Google Pixel, Pixel 2, Pixel XL
- HTC 10
- HUAWEI Mate 9 Pro, HUAWEI Mate 10 Pro
You’ll need to install the Fingo Service both on your PC and smartphone to continuously access tracking data. Fingo connects directly to your PC or smartphone via USB.
We built Fingo from the ground up for mobile and PC based VR. This means that Fingo is specifically configured for inside-out tracking, i.e. being mounted on an HMD so the user sees their rendered “hands” in virtual reality. That’s why we strongly recommend using the included headband mount when testing projects using Fingo. If you are interested in using Fingo for other IoT enabled devices and would like to discuss further, please contact us HERE. to discuss your specific use case.